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Home » Game strategy (online or otherwise) » Keymarket Favor Track

11/12/2019 4:03:00 PM

alkamo
alkamo
( Allan )
Posts: 5
BggId: alkamo
Based on the discussion Saturday, I've done a little analysis of the Key market favor (tie-breaker) track. Assuming that nothing else changes the order (i.e. all players are always tied and no one takes coins as a market action), the favor track distributes player order perfectly. Every round, each player will shift up down place in turn order, with the last player shifting to first.



Except on the first round. The first round abnormality means that the first player in round 1 gets an extra turn as the first player (at the cost of a third-player turn) and the third player in round 1 gets an extra turn as third player (at the cost of a first-player turn).



The solution to this is to setup the favor track differently during setup. Instead of reversing the player order, it should be setup as 4, 1, 2, 3.
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1/24/2020 11:53:14 AM

McJarvis
McJarvis
( McJarvis )
Posts: 97
I think the issue we had with the favor track was specifically situations where all players were not tied.
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