3/31/2014 10:44:07 PM
dashmudtz ( Matt Schmaltz) Posts: 46 BggId: dashmudtz
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player2 (Fortuna)
Engineers would function well in a low-Worker environment, where Dwellings are de-emphasized until the end.
1 month 2 days ago, round 0, turn 0
Chaos Magicians (Dashmudtz)
Actually engineers hurt in low worker environments. Every faction generates a default worker regardless of dwellings(except swarmlings get 2 and engineers get 0)
1 month 2 days ago, round 0, turn 0
Chaos Magicians (Dashmudtz)
Also their costs are cheaper, but their dwellings still take the same number of workers, so it is reduced, but not by as much as it seems.
1 month 2 days ago, round 0, turn 0
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3/31/2014 11:16:28 PM
dashmudtz ( Matt Schmaltz) Posts: 46 BggId: dashmudtz
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Especially since engineers are cube starved by design. I really look at the 2worker bridge as a fail safe, and the 3power action as the way to get it done. especailly since engineers are pretty good at generating power to begin with.
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