About ABG Game Days
home recent topics recent posts search faq  

Arlington Board Gamers :: Forum

user:
psw:
| lost password | register
Messages in this topic - RSS

Home » Game strategy (online or otherwise) » TM - Faction selection observations

3/31/2014 10:36:42 PM

dashmudtz
dashmudtz
( Matt Schmaltz)
Posts: 46
BggId: dashmudtz
player1 (Dashmudtz)

round tiles and the bonus tiles. This game the 2 largest resource tiles(6coins, and 2workers) are missing. Makes a very big difference.

1 month 2 days ago, round 0, turn 0

player2 (Fortuna)

Having double TP _before_ double Dwelling too, I would think

1 month 2 days ago, round 0, turn 0

player1 (Dashmudtz)

Yep.

1 month 2 days ago, round 0, turn 0

player1 (Dashmudtz)

I often look for the most abusable rounds and see which faction can exploit it the best. Those are easily going to be better than the first 2.

1 month 2 days ago, round 0, turn 0

player2 (Fortuna)

seems like it might depress the scores a bit?

1 month 2 days ago, round 0, turn 0

player1 (Dashmudtz)

Not really. It just rewards the factions that build up and then out as opposed to the ones that build out then up.

1 month 2 days ago, round 0, turn 0

player2 (Fortuna)

There are a lot of Spades out there. Three on the round tiles, plus the Bonus tile.

1 month 2 days ago, round 0, turn 0

player2 (Fortuna)

okay, right

1 month 2 days ago, round 0, turn 0

player1 (Dashmudtz)

Very true, but what is the common theme with round tile spades?

1 month 2 days ago, round 0, turn 0

player2 (Fortuna)

Workers might be tight all game though.

1 month 2 days ago, round 0, turn 0

player2 (Fortuna)

They're expensive? But they always are...

1 month 2 days ago, round 0, turn 0

player1 (Dashmudtz)

yeah, they are at the 4 intervals. So you really need to actually devote effort to them.

1 month 2 days ago, round 0, turn 0

player1 (Dashmudtz)

So what factions benefit from building up first without killing their cube income, and if possible can get the spade rewards?

1 month 2 days ago, round 0, turn 0

player1 (Dashmudtz)

Getting those spade rewards means you are either building a lot of temples or sending your priests up to the tracks early. If you are sending your priests, you don't want a faction that relies on them for other things heavily.

1 month 2 days ago, round 0, turn 0
permalink
3/31/2014 10:37:56 PM

dashmudtz
dashmudtz
( Matt Schmaltz)
Posts: 46
BggId: dashmudtz
player1 (Dashmudtz)

Another thing is I have to try and determine all the playable factions, to have a range for what you guys might pick.

1 month 2 days ago, round 0, turn 0

player2 (Fortuna)

So, both Red factions. Take one of those so neither of us can.

1 month 2 days ago, round 0, turn 0

player1 (Dashmudtz)

For example, if I think witches are best, but it is highly likely that you two will take blue and grey, I should obviously avoid them even though I think they are the best for the board.

1 month 2 days ago, round 0, turn 0

player1 (Dashmudtz)
True, but I feel grey and yellow are both fine for this set up, which means I could be bottle necking myself.
edited by dashmudtz on 3/31/2014
permalink

Home » Game strategy (online or otherwise) » TM - Faction selection observations