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Home » General » 1st-Play Report: Dungeon Lords (Wed, Alexandria)

12/15/2009 11:42:13 AM

Keithustus
Keithustus
( Keithustus )
Posts: 3
Hi, this is Keith, who was at this last Saturday's ABG and one long before. Tom Rosen offered to host a gaming evening this Wednesday to show Dungeon Lords in action, but I've checked with three people already, none of whom are available to be the 4th player. Can anyone please reply here or PM me if you can reach Alexandria around 6pm on Wednesday and would like to save us the inconvenience of having a simulated 4th player? Here are....

a video review:


the boardgamegeek page:
http://www.boardgamegeek.com/boardgame/45315/dungeon-lords

& the manual:
http://czechgames.com/files/DL_rulebook_EN.pdf
edited by Keithustus on 12/17/2009
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12/16/2009 7:07:09 PM

JohnKerr
JohnKerr
( John Kerr)
Administrator
Posts: 1239
BggId: johnkerr
Let me know how it went and what you thought of the game, I'm looking forward to playing it (I get off work too late to have made it).
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12/17/2009 12:03:27 PM

Keithustus
Keithustus
( Keithustus )
Posts: 3
I really enjoyed the game, even though I got pretty massacred. Tom carefully controlled his evilness, and managed to normally earn the second-tier heroes, while I ended up with the strongest ones, and the paladins--like BGG says to try for on some of the strategy pages--but did not end up buying the right traps or monsters to defeat them quickly, while Wenyu played it safe and got the weakest ones. I killed most of the heroes, lost a lot of tiles, and earned the paladin points, and Wenyu lost only one tile, but Tom earned most of the titles and managed to get the win.

I disagree with the video reviewer in that there don't seem to be too few decisions, and not too simple of ones. There also is enough action, combat-wise, though Wenyu might disagree since she barely had to work to kill her heroes. Even in a three-player game, there is enough game-theory interaction and enough of a challenge for it to be an engrossing and competitive game. Playing it once, I know I'm just barely touching the surface as far as tactics and strategy are concerned, since it was challenging enough trying to decide what I ought to do on a given turn, even without really trying to guess what the other players were doing. If you come into the game knowing that you have to build and staff a dungeon, and not just kill heroes, that is, as long as you don't think of the game as Descent / Doom / Space Trucker in reverse, you'll quite enjoy yourself.

I'm hoping to play again soon, and might pick it up myself.
edited by Keithustus on 12/17/2009
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